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Merge pull request #326 from noisiver/cleanup-summon-options
Summon cleanup
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@@ -139,9 +139,9 @@ AiPlayerbot.AllowSummonWhenMasterIsDead = 1
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# default: 1 (always)
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AiPlayerbot.AllowSummonWhenBotIsDead = 1
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# Enable/Disable bot revive when summon (0 = never, 1 = enable when non-combat, 2 = enable always)
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# default: 1 (enable for non-combat)
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AiPlayerbot.BotReviveWhenSummon = 1
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# Enable/Disable reviving the bots when summoning them
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# default: 1 (enable)
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AiPlayerbot.ReviveBotWhenSummoned = 1
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# Enable/Disable bot repair gear when summon (0 = no, 1 = yes)
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# default: 1
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@@ -276,7 +276,7 @@ bool PlayerbotAIConfig::Initialize()
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allowSummonInCombat = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonInCombat", true);
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allowSummonWhenMasterIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenMasterIsDead", true);
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allowSummonWhenBotIsDead = sConfigMgr->GetOption<bool>("AiPlayerbot.AllowSummonWhenBotIsDead", true);
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botReviveWhenSummon = sConfigMgr->GetOption<int>("AiPlayerbot.BotReviveWhenSummon", 1);
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reviveBotWhenSummoned = sConfigMgr->GetOption<bool>("AiPlayerbot.ReviveBotWhenSummoned", true);
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botRepairWhenSummon = sConfigMgr->GetOption<bool>("AiPlayerbot.BotRepairWhenSummon", true);
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autoInitOnly = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoInitOnly", false);
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autoInitEquipLevelLimitRatio = sConfigMgr->GetOption<float>("AiPlayerbot.AutoInitEquipLevelLimitRatio", 1.0);
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@@ -217,7 +217,7 @@ class PlayerbotAIConfig
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bool allowSummonInCombat;
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bool allowSummonWhenMasterIsDead;
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bool allowSummonWhenBotIsDead;
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int32 botReviveWhenSummon;
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bool reviveBotWhenSummoned;
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bool botRepairWhenSummon;
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bool autoInitOnly;
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float autoInitEquipLevelLimitRatio;
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@@ -197,7 +197,7 @@ bool SummonAction::Teleport(Player* summoner, Player* player)
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return false;
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}
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if (sPlayerbotAIConfig->botReviveWhenSummon == 2 || (sPlayerbotAIConfig->botReviveWhenSummon == 1 && !master->IsInCombat() && master->IsAlive()))
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if (bot->isDead() && sPlayerbotAIConfig->reviveBotWhenSummoned)
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{
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bot->ResurrectPlayer(1.0f, false);
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botAI->TellMasterNoFacing("I live, again!");
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