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Fix wrong cast spell action passed to the PullPowerSparkAction constructor
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@@ -30,7 +30,7 @@ class PullPowerSparkAction : public CastSpellAction
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{
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public:
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PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark")
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: CastSpellAction(botAI, "death grip") {}
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: CastSpellAction(botAI, name) {}
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bool Execute(Event event) override;
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bool isPossible() override;
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bool isUseful() override;
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