Fix wrong cast spell action passed to the PullPowerSparkAction constructor

This commit is contained in:
privatecore
2025-09-28 00:07:21 +02:00
parent 23d9931f65
commit 34ce17fb3a

View File

@@ -30,7 +30,7 @@ class PullPowerSparkAction : public CastSpellAction
{
public:
PullPowerSparkAction(PlayerbotAI* botAI, std::string const name = "pull power spark")
: CastSpellAction(botAI, "death grip") {}
: CastSpellAction(botAI, name) {}
bool Execute(Event event) override;
bool isPossible() override;
bool isUseful() override;