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https://github.com/mod-playerbots/mod-playerbots
synced 2025-11-29 15:58:20 +08:00
Update RaidUlduarStrategy.cpp
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@@ -4,7 +4,9 @@
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void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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{
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//
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// Flame Leviathan
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//
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triggers.push_back(new TriggerNode(
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"flame leviathan vehicle near",
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NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr)));
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@@ -12,7 +14,38 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode(
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"flame leviathan on vehicle",
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NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr)));
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//
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// Razorscale
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//
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triggers.push_back(new TriggerNode(
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"razorscale avoid devouring flames",
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NextAction::array(0, new NextAction("razorscale avoid devouring flames", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale avoid sentinel",
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NextAction::array(0, new NextAction("razorscale avoid sentinel", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale flying alone",
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NextAction::array(0, new NextAction("razorscale ignore flying alone", ACTION_MOVE + 5), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale avoid whirlwind",
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NextAction::array(0, new NextAction("razorscale avoid whirlwind", ACTION_RAID + 3), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale grounded",
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NextAction::array(0, new NextAction("razorscale grounded", ACTION_RAID), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale harpoon trigger",
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NextAction::array(0, new NextAction("razorscale harpoon action", ACTION_MOVE), nullptr)));
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triggers.push_back(new TriggerNode(
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"razorscale fuse armor trigger",
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NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_MOVE), nullptr)));
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}
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void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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