Update RaidUlduarStrategy.cpp

This commit is contained in:
avirar
2024-12-18 16:17:02 +11:00
committed by GitHub
parent 556c9186f2
commit 42156f5306

View File

@@ -4,7 +4,9 @@
void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{
//
// Flame Leviathan
//
triggers.push_back(new TriggerNode(
"flame leviathan vehicle near",
NextAction::array(0, new NextAction("flame leviathan enter vehicle", ACTION_RAID + 2), nullptr)));
@@ -13,6 +15,37 @@ void RaidUlduarStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"flame leviathan on vehicle",
NextAction::array(0, new NextAction("flame leviathan vehicle", ACTION_RAID + 1), nullptr)));
//
// Razorscale
//
triggers.push_back(new TriggerNode(
"razorscale avoid devouring flames",
NextAction::array(0, new NextAction("razorscale avoid devouring flames", ACTION_RAID + 1), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale avoid sentinel",
NextAction::array(0, new NextAction("razorscale avoid sentinel", ACTION_RAID + 2), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale flying alone",
NextAction::array(0, new NextAction("razorscale ignore flying alone", ACTION_MOVE + 5), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale avoid whirlwind",
NextAction::array(0, new NextAction("razorscale avoid whirlwind", ACTION_RAID + 3), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale grounded",
NextAction::array(0, new NextAction("razorscale grounded", ACTION_RAID), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale harpoon trigger",
NextAction::array(0, new NextAction("razorscale harpoon action", ACTION_MOVE), nullptr)));
triggers.push_back(new TriggerNode(
"razorscale fuse armor trigger",
NextAction::array(0, new NextAction("razorscale fuse armor action", ACTION_MOVE), nullptr)));
}
void RaidUlduarStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)