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party member to heal value
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@@ -75,7 +75,7 @@ bool PartyMemberToHeal::Check(Unit* player)
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// return player && player != bot && player->GetMapId() == bot->GetMapId() && player->IsInWorld() &&
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// sServerFacade->GetDistance2d(bot, player) < (player->IsPlayer() && botAI->IsTank((Player*)player) ? 50.0f : 40.0f);
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return player && player->GetMapId() == bot->GetMapId() &&
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bot->GetDistance(player) < sPlayerbotAIConfig->spellDistance * 2 &&
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bot->GetDistance2d(player) < sPlayerbotAIConfig->spellDistance * 2 &&
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bot->IsWithinLOS(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
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}
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