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https://github.com/mod-playerbots/mod-playerbots
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Update GenericWarriorStrategy.cpp
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@@ -48,10 +48,10 @@ void WarrirorAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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// clap on snare target", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("thunder clap",
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// clap on snare target", ACTION_HIGH + 3), nullptr))); triggers.push_back(new TriggerNode("thunder clap",
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// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr)));
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// NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 10), nullptr)));
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triggers.push_back(new TriggerNode(
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triggers.push_back(new TriggerNode(
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"light aoe", NextAction::array(0, new NextAction("thunder clap", ACTION_HIGH + 5),
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"light aoe", NextAction::array(0, new NextAction("sweeping strikes", ACTION_HIGH + 7),
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new NextAction("shockwave", ACTION_HIGH + 4),
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new NextAction("sweeping strikes", ACTION_HIGH + 7),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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new NextAction("bladestorm", ACTION_HIGH + 6),
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new NextAction("thunder clap", ACTION_HIGH + 5),
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new NextAction("shockwave", ACTION_HIGH + 4),
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// new NextAction("whirlwind", ACTION_HIGH + 2),
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// new NextAction("whirlwind", ACTION_HIGH + 2),
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new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
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new NextAction("demoralizing shout without life time check", ACTION_HIGH + 1),
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new NextAction("cleave", ACTION_HIGH), nullptr)));
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new NextAction("cleave", ACTION_HIGH), nullptr)));
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