Commit Graph

280 Commits

Author SHA1 Message Date
crow
22d1cc9d57 BBW and other edits 2025-09-21 15:42:55 -05:00
Revision
19399c6f57 Implement Karazhan strategy 2025-09-09 21:23:27 -05:00
Spargel
c218dbe653 Fix uses of restrictHealerDPS and randomBotCombatStrategies. (#1570) 2025-09-01 19:05:07 +02:00
bash
c9b4cfa184 [Revert] Threading leftover which belonged to other related PRs's (once green needs be merged) (#1583)
* Revert "Correct side effects of  merge f5ef5bd1c2 (#1512)"

This reverts commit 966bf1d6af.

* Revert "Fix ACCESS_VIOLATION in mod-playerbots: purge stale AIs, add thread-safety, and harden HasRealPlayerMaster (#1507)"

This reverts commit f5ef5bd1c2.
2025-08-20 20:13:45 +02:00
kadeshar
77c2354c3f Yogg-Saron strategy (#1565)
* - wip

* - Added Yogg-Saron strategy

* - Added Yogg-Saron sanity strategy

* - WIP

* - WIP

* - WIP

* - WIP

* - Added Yogg-Saron strategy

* - code refactoring

* - Code fix after pr
2025-08-18 12:02:19 +02:00
bash
8d51092d42 As requested revert for threadfixes last few days (#1552)
* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)"

This reverts commit 3fff58df1a.

* Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z  200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o )  (#1538)"

This reverts commit ca2e2ef0db.

* Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)"

This reverts commit 4e3ac609bd.

* Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)"

This reverts commit c6b0424c29.

* Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)"

This reverts commit 2e0a161623.

* Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)"

This reverts commit e4ea8e2694.

* Revert "Dont wait to travel when in combat. (#1524)"

This reverts commit ddfa919154.

* Revert "nullptr fix (#1523)"

This reverts commit 380312ffd2.

* Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)"

This reverts commit 872e417613.

* Revert "nullptr exception (#1520)"

This reverts commit 3d28a81508.

* Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)"

This reverts commit bcd6f5bc06.
2025-08-12 22:10:47 +02:00
Alex Dcnh
ca2e2ef0db [Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h

* Playerbots: guard against invalid-Z teleports
2025-08-12 01:54:17 +02:00
Alex Dcnh
4e3ac609bd Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)
* MoveSplineInitArgs::Validate: expression 'velocity > 0.01f' failed for GUID Full

* Update BotMovementUtils.h
2025-08-12 01:53:48 +02:00
Alex Dcnh
e4ea8e2694 Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529) 2025-08-11 16:27:25 +02:00
bash
bcd6f5bc06 Removed bot freezing at startup and system message, not relevant anymore (#1519) 2025-08-10 19:11:39 +02:00
Alex Dcnh
f5ef5bd1c2 Fix ACCESS_VIOLATION in mod-playerbots: purge stale AIs, add thread-safety, and harden HasRealPlayerMaster (#1507) 2025-08-07 00:31:00 +02:00
brighton-chi
938872564a Revise bot logic for initializing and using consumables (#1483)
Bots will now add level- and spec-appropriate oils and stones when maintaining and, with respect to randombots, leveling. All bots (other than those with class-specific temporary weapon enchants) will apply oils and stones to their weapons. General clean-ups to associated code were made.
2025-08-01 19:28:13 +02:00
kadeshar
f76435b4c4 Merge pull request #1473 from Tierisch/master
Add option to remove 'healer dps' strategy based on specified map.
2025-07-31 16:50:06 +02:00
ThePenguinMan96
de9f8fbbea Druid Flight Form Bug Fix
Hello everyone,

This is a fix for issue #1233

I have added a clause in the CanCastSpell check that checks if the bot is in flight form/swift flight form & not in combat. It will no longer attempt to shift into a caster form  and repetitively try and heal/buff party members while flying. Tested on my PC with the changes and druid now successfully flies as fast as the player with no stopping.

This was causing the issue:

static ActionNode* thorns([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("thorns",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ nullptr,
                          /*C*/ nullptr);
}

static ActionNode* thorns_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("thorns on party",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ nullptr,
                          /*C*/ nullptr);
}

static ActionNode* mark_of_the_wild([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("mark of the wild",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ nullptr,
                          /*C*/ nullptr);
}

static ActionNode* mark_of_the_wild_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("mark of the wild on party",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ nullptr,
                          /*C*/ nullptr);
}
static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("regrowth on party",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ NULL,
                          /*C*/ NULL);
}
static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("rejuvenation on party",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ NULL,
                          /*C*/ NULL);
}
static ActionNode* remove_curse_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("remove curse on party",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ NULL,
                          /*C*/ NULL);
}
static ActionNode* abolish_poison_on_party([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("abolish poison on party",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ NULL,
                          /*C*/ NULL);
}
static ActionNode* revive([[maybe_unused]] PlayerbotAI* botAI)
{
    return new ActionNode("revive",
                          /*P*/ NextAction::array(0, new NextAction("caster form"), nullptr),
                          /*A*/ NULL,
                          /*C*/ NULL);
}

The *P* stands for prior, aka before this action is taken, do this other action "caster form". This is the Caster Form action:

class CastCasterFormAction : public CastBuffSpellAction
{
public:
    CastCasterFormAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "caster form") {}

    bool isUseful() override;
    bool isPossible() override { return true; }
    bool Execute(Event event) override;
};

And this:

bool CastCasterFormAction::isUseful()
{
    return botAI->HasAnyAuraOf(GetTarget(), "dire bear form", "bear form", "cat form", "travel form", "aquatic form",
                               "flight form", "swift flight form", "moonkin form", nullptr) &&
           AI_VALUE2(uint8, "mana", "self target") > sPlayerbotAIConfig->mediumHealth;
}

bool CastCasterFormAction::Execute(Event event)
{
    botAI->RemoveShapeshift();
    return true;
}

So basically, the druid was triggering to heal/buff the party, and before it could do that, it had to switch into "caster form" which executed RemoveShapeshift(). After it did that, mounting back up into flight form/swift flight form had the highest priority, so it would loop the triggers/actions.
2025-07-27 01:10:31 -07:00
Spargel
66b326d79e Merge branch 'master' into master 2025-07-27 02:57:03 -05:00
Spargel
0d8e8fbd61 Second pass for adding 'healer dps' check based on map ID. Now works when teleporting in addition to on init. 2025-07-27 02:29:07 -05:00
ThePenguinMan96
ee245f73b5 Mage Overhaul
Hello everyone,

Back again with another class overhaul. Here is a list of what changes have been made:
1. Consolidated the AoE strategies into "aoe". For light aoe (2+ enemies) the mage will use Cone of Cold (frost)/Arcane Explosion (Arcane)/Multi-Dot with Living Bomb (Fire/Frostfire). For medium aoe (3+ enemies) they will use Flamestrike -> Blizzard. Also, the mage will automatically cancel channeling their blizzard if there is less than 2 enemies around. This is huge, since the mage would often stand there and finish their entire channel during a boss fight after the adds died.
2. Organized actions, triggers, and the aiobjectcontext
3. Enabled Deep Freeze to be casted on bosses regardless of their immune status. Big benefit for frost dps on boss fights.
4. Slight tweaks in the conf so Arcane gets Arcane Barrage and Frostfire gets 2/2 Firestarter
5. Streamlined Arcane DPS to use Missile Barrage proc when at 4 stacks of Arcane Blast
5. Streamlined Fire/Frostfire DPS to keep Improved Scorch active (5% spell crit) unless there is a debuff of equal type
6. Added "firestarter" strategy, that utilizes the Fire talent Firestarter better. The mage will multi-dot Living Bomb while running towards melee, and cast Dragon's Breath -> instant cast Flamestrike -> Blast Wave -> instant cast Flamestrike -> Blizzard for bonkers damage. Disabled by default - not everyone wants their mages running into melee. Enable by typing "co +firestarter" on fire and frostfire mages.
7. Streamlined Frost DPS by finally adding support for Cold Snap for mages. It will proc when both Icy Veins and Deep Freeze are on cooldown. There is an exception to this - if the mage is level 30-59, it will not check for Deep Freeze - only Icy Veins.
8. Added Conjure Mana Gem support in the generic non-combat strategy and Use Mana Gem support in the generic combat strategy. This might be the biggest benefit of the overhaul - the gem has a 90 second cooldown, not shared with mana potions. It really prevents the mage from gassing out in longer fights. And the mana gem has 3 charges!
9. Added Mana Shield ability, which triggers on low health.
10. Changed Mirror Image from a boost ability to an anti-threat tool. Not many people know this, but it's best use in PvE is it's anti-threat modifier: "Mod Total Threat - Temporary Value: -90000000". It also doesn't do good damage, and is essentially used best as a pre-pull spell. But until the mages know how to react to a pull-timer, it's going to be used to reduce threat.

Let me know what y'all think!
2025-07-26 01:49:49 -07:00
Yunfan Li
feda619066 Engine optimization for better performance and mem usage (#1462)
* Optimize loot

* World channel talk

* General improvement

* Engine rebuild for performance and memory usage

* Fix crash with AutoDoQuest = 0
2025-07-25 12:11:03 +02:00
Yunfan Li
4a00c954ed RPG update travel flight status (#1445) 2025-07-23 23:37:41 +08:00
Alex Dcnh
8fd188ff3b Update PlayerbotAI.cpp 2025-07-04 19:19:29 +02:00
Alex Dcnh
326783ed4f PlayerbotAI – Fix GetEquipGearScore to mirror Blizzard’s average-ilvl rules 2025-07-04 10:23:37 +02:00
Alex Dcnh
edc9241fa3 Update PlayerbotAI.cpp 2025-07-03 22:21:54 +02:00
ThePenguinMan96
00cc2468f1 Warlock overhaul (#1397)
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.
2025-06-27 20:00:38 +02:00
NoxMax
bb004825aa AutoScaleActivity refactoring (#1375)
* AutoScaleActivity refactoring

* Abandon AutoScaleActivity 5% stepping
2025-06-12 23:21:35 +02:00
Brian
3c05e47cb2 CMaNGOS Playerbots "lfg" command implemented (#1291)
* CMaNGOS Playerbots "lfg" command implemented

* Remove logging, fix warning, add suggestion

- Remove LOG_INFO's console clutter, since 'lfg' command is working correctly now.
- Warning C26813 fixed for: placeholders["%role"] = (role == BOT_ROLE_TANK ? "tank" : (role == BOT_ROLE_HEALER ? "healer" : "dps"));
- Added suggestion to let bots do autogear & maintenance, so players can instantly start their dungeon or raid activities without manually having to configure the playerbots gear. It could save a lot of time. This is up to discussion for playerbots maintainers.
2025-06-01 15:31:29 +08:00
Yunfan Li
b726f3dfcb Active loot roll (#1338) 2025-05-25 21:24:25 +08:00
Type1Error
95c572bf48 feat(playerbots): staggered taxi take-off for bots (#1281)
* feat(playerbots): staggered taxi take-off for bots

Adds four new configurable settings to playerbots.conf:

- AiPlayerbot.BotTaxiDelayMinMs:   Min random delay before the 1st follower bot clicks the flight-master
- AiPlayerbot.BotTaxiDelayMaxMs:   Upper bound for the overall taxi delay window – larger spreads big raids
- AiPlayerbot.BotTaxiGapMs:        Fixed gap added per group-slot so bots never take off together
- AiPlayerbot.BotTaxiGapJitterMs:  Extra small randomness added to each gap so launches don’t look robotic

These options allow server owners to fine-tune how bots queue up and take off from flight masters, making their behavior appear more natural.

Closes #1017 : Bots use Flight master nearly the same time.

* fixed build errors

Was missing a header and variable declarations.
2025-05-10 13:45:15 +02:00
Type1Error
e48c3351d3 fix (#1179): resolve bot stuttering in BGs after player death (#1269)
Fixes #1179

This update fixes several issues related to bot behavior in battlegrounds when the player dies and releases spirit:

- Removed conflicting strategies (+stay / +follow): Bots were being told to follow and stay simultaneously each tick, causing oscillating movement ("stuttering"). The +stay strategy is now skipped in BGs to allow bots to continue objectives normally.

- Disabled follow while in BG: When the player died, bots attempted to return to the player repeatedly, abandoning objective-based movement. PlayerbotAI now sets -follow while in BGs to keep bots engaged with the objectives.

- Prevented dead bots from following ghosts: Previously, dead bots would follow ghost players away from the graveyard and potentially miss Rez. Bots now wait at the spirit healer when dead in BGs.

- Removed redundant strategy changes and messages in ReleaseSpiritAction as they no longer apply in battleground contexts.
2025-05-06 21:09:32 +02:00
NoxMax
2649cc0ad5 Comment fix (#1263)
Reflecting changes made a while back about changing the default active bots from 10% to 100% 9fb2b51f16
2025-05-04 15:37:01 +02:00
Cryo81
04b8b76362 ilvl calculation fixed warfury use case (#1222)
* War fury detection fixed in GetEquipGearScore.

* fixing indentation

---------

Co-authored-by: Julien MAS <julien.mas81@gmail.com>
2025-04-22 12:32:54 +02:00
Cryo81
07e4dec70d Warning fix + ilvl function fix (#1210)
* 1 variable order warning fixed
70 unused variable warning fixed

* Fixed GetEquipGearScore function

---------

Co-authored-by: Julien MAS <julien.mas81@gmail.com>
2025-04-20 14:26:42 +08:00
Jered
9be4b26424 Feat/onyxia raid strategy init (#1182)
* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* feat: init onyxia raid strategy

* Feat/onyxia raid strategy init fix (#1)

* feat: init onyxia raid strategy

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix

* feat: ony raid strategy init fix
2025-04-20 14:23:14 +08:00
bash
2f549295d5 Added more defense programming (#1195) 2025-04-17 11:51:42 +08:00
Yunfan Li
7676fd6427 Fix multithread issue on LFG and group leave (#1143) 2025-03-31 22:46:27 +08:00
kadeshar
feb7bb8a8b Added Vault of Archavon strategy with Emalon tactics (#1117) 2025-03-25 13:28:53 +01:00
kadeshar
3d6d454337 Stay strategy improvement (#1072)
* - Stay Strategy work in combat and with RTSC

* - Fixed summon with stay strategy

* - Added new stay strategy support for chat commands
2025-03-20 10:53:16 +01:00
avirar
c4a4d3a9e6 Rogue bots can unlock items in their bags and in the trade window (#1055) 2025-03-17 15:10:33 +01:00
Yunfan Li
38912d4a8a Auto do quest feature (new rpg strategy) (#1034)
* New rpg startup speed up and refactor

* New rpg do quest

* Fix invalid height in quest poi

* Add quest accept and reward limitation

* New rpg quest improvement

* Organize quest log, reward quests and fix grind target

* Quest dropped statistic and remove redundant code

* Decrease grind relevance lower than loot

* Fix new rpg drop quest

* Go to reward quest instead of innkeeper when quest completed

* Fix incorrect logic in do quest reward

* Fix reset quests in factory

* Fix crash on grind target value

Co-authored-by: SaW <swerkhoven@outlook.com>

* Fix a minor error in DoCompletedQuest

* Let bots get rid of impossible quests faster

* Increase loot fluency (especially for caster)

* Remove seasonal quests from auto accept

* Enhance quest accept condition check

* Add questgiver check (limit acceptation of quest 7946)

* Questgiver check and localization

* Near npc fix

* Fix quest item report

* Add lowPriorityQuest set for quests can not be done

* Improve gameobjects loot

* Do complete quest

* FIx move far to teleport check

* Accept or reward quest from game objects

* Fix possible crash in rpg game objects

* Fix ChooseNpcOrGameObjectToInteract crash

---------

Co-authored-by: SaW <swerkhoven@outlook.com>
2025-03-14 21:31:33 +08:00
Yunfan Li
d8cb75d376 Fix m_CastItem in CastSpell (#1047)
Fixed issues where some items and spells bypass item level requirement or use incorrect item level.
2025-03-02 20:20:51 +01:00
SaW
9fbf60d812 Resolve most warnings - PlayerbotAI (#1025)
Resolve most warnings - PlayerbotAI

---------

Co-authored-by: blinkysc <37940565+blinkysc@users.noreply.github.com>
2025-03-01 14:19:07 +01:00
Yunfan Li
95c2ba9105 Permission check and readability improvements (#997)
* AiFactory check by spell instead of level

* Ignore group security for guild invitation
2025-02-23 20:09:59 +01:00
Yunfan Li
62e0235e73 Scripts and sessions update to align with acore (#987) 2025-02-22 12:08:53 +08:00
avirar
a0278f1efb Hunter ammo equip bug and other issues with BuyAction.cpp (#986)
Resolves #947

Equip logic was failing as projectiles were never returning ITEM_USAGE_EQUIP in ItemUsageValue.cpp, added two cases where equip is returned:

If no ammo is currently set
If new ammo has higher DPS than old/currently equipped ammo
While testing this using "b [itemlink]" and "b vendor" to purchase arrows I noticed some issues with BuyAction.cpp and have resolved them:

Bots will now perform the "equip upgrades" action for any bought item that has an equip usage
When using "b vendor" to buy all useful items from vendors within interaction distance, it now sorts the list of available items by calculated item score and buys the highest scoring item (if it is higher than the currently equipped item) for each slot. It should not buy multiple items for the same slot anymore, saving gold/emblems/etc.
"b vendor" will now only attempt to buy 1 of each item. Consumable and projectile item types can be bought up to 10 times per execution as long as it is still useful to buy the item in each iteration of the for loop. All items were following this behaviour previously and since the equip command was only given after the for loop it would buy 10 of an item before triggering it wasn't useful to buy more.
And finally, resolved issues where a bot runs out of ammo mid-fight:

Re-enabled combat and non-combat "no ammo" strategies to perform "equip upgrades" action.
Modified GenericTriggers.cpp; AmmoCountTrigger::IsActive to return true when the bot has ammo but it is not equipped yet.
2025-02-21 18:32:10 +01:00
Yunfan Li
49b046f36c Allow addclass bots that are not in a real guild (#970) 2025-02-14 18:45:17 +01:00
Yunfan Li
f0d4273e4a Improve gear initialization (#909)
* Druid and paladin rotation

* Improve spell effect collector for gear init

* Fix mount and hit stat calculator
2025-01-25 14:07:36 +01:00
Yunfan Li
a0e955d14b Fix comments 2025-01-19 17:10:11 +08:00
Yunfan Li
462e99ec30 Fix triggered charged buff check 2025-01-19 17:10:11 +08:00
SaW
89590860fb Performance: Refactored a bunch of functions in Playerbot ai (#865)
* Update PlayerbotAI.h

* Refactored a number of functions in PlayerbotAI.cpp

* Update PlayerbotAI.cpp

* Update PlayerbotAI.cpp - update for commit done

Take
568592f188
into account.

* Missing check for aurEff

* Update PlayerbotAI.cpp

nvm...

* Update PlayerbotAI.cpp

GetAura

* Update PlayerbotAI.cpp

Simplified/Optimized sPlayerbotAIConfig->dynamicReactDelay logic for in-combat.

* Update PlayerbotAI.cpp

Dubass fix

* Update PlayerbotAI.cpp

Fix bots leaving dungeon group,. again.

* Update PlayerbotAI.cpp

* Update PlayerbotAI.cpp - order correction

...Required for proper pet behavior.

* Update PlayerbotAI.cpp - UpdateAIGroupMembership()

Final refactor of helper function as all now works as required.

* Update PlayerbotAI.cpp

FindItemInInventory

* Update PlayerbotAI.h

Added helper functions, correct public -> private
2025-01-15 22:49:41 +01:00
Yunfan Li
568592f188 Minor fixes to spell and mount init (#863)
* Make summon imp non-temporary

* Remove horse mount from troll

* Set facing to during spell casting

* Allow rpg status command

* Init unarmed skill and fix skill clear

* Cast delay after interrupt spell
2025-01-12 18:03:27 +01:00
Yunfan Li
d3868e7af7 Remove from group when no real player in lfg group 2025-01-04 16:41:02 +08:00