Files
mod-playerbots/src/PlayerbotAI.h
bash 8d51092d42 As requested revert for threadfixes last few days (#1552)
* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)"

This reverts commit 3fff58df1a.

* Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z  200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o )  (#1538)"

This reverts commit ca2e2ef0db.

* Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)"

This reverts commit 4e3ac609bd.

* Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)"

This reverts commit c6b0424c29.

* Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)"

This reverts commit 2e0a161623.

* Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)"

This reverts commit e4ea8e2694.

* Revert "Dont wait to travel when in combat. (#1524)"

This reverts commit ddfa919154.

* Revert "nullptr fix (#1523)"

This reverts commit 380312ffd2.

* Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)"

This reverts commit 872e417613.

* Revert "nullptr exception (#1520)"

This reverts commit 3d28a81508.

* Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)"

This reverts commit bcd6f5bc06.
2025-08-12 22:10:47 +02:00

644 lines
20 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_PLAYERbotAI_H
#define _PLAYERBOT_PLAYERbotAI_H
#include <queue>
#include <stack>
#include "Chat.h"
#include "ChatFilter.h"
#include "ChatHelper.h"
#include "Common.h"
#include "CreatureData.h"
#include "Event.h"
#include "Item.h"
#include "NewRpgInfo.h"
#include "NewRpgStrategy.h"
#include "PlayerbotAIBase.h"
#include "PlayerbotAIConfig.h"
#include "PlayerbotSecurity.h"
#include "PlayerbotTextMgr.h"
#include "SpellAuras.h"
#include "Util.h"
#include "WorldPacket.h"
class AiObjectContext;
class Creature;
class Engine;
class ExternalEventHelper;
class Gameobject;
class Item;
class ObjectGuid;
class Player;
class PlayerbotMgr;
class Spell;
class SpellInfo;
class Unit;
class WorldObject;
class WorldPosition;
struct CreatureData;
struct GameObjectData;
enum StrategyType : uint32;
enum HealingItemId
{
HEALTHSTONE = 5512,
MAJOR_HEALING_POTION = 13446,
WHIPPER_ROOT_TUBER = 11951,
NIGHT_DRAGON_BREATH = 11952,
LIMITED_INVULNERABILITY_POTION = 3387,
GREATER_DREAMLESS_SLEEP_POTION = 22886,
SUPERIOR_HEALING_POTION = 3928,
CRYSTAL_RESTORE = 11564,
DREAMLESS_SLEEP_POTION = 12190,
GREATER_HEALING_POTION = 1710,
HEALING_POTION = 929,
LESSER_HEALING_POTION = 858,
DISCOLORED_HEALING_POTION = 3391,
MINOR_HEALING_POTION = 118,
VOLATILE_HEALING_POTION = 28100,
SUPER_HEALING_POTION = 22829,
CRYSTAL_HEALING_POTION = 13462,
FEL_REGENERATION_POTION = 28101,
MAJOR_DREAMLESS_SLEEP_POTION = 20002
};
enum BotState
{
BOT_STATE_COMBAT = 0,
BOT_STATE_NON_COMBAT = 1,
BOT_STATE_DEAD = 2,
BOT_STATE_MAX
};
bool IsAlliance(uint8 race);
class PlayerbotChatHandler : protected ChatHandler
{
public:
explicit PlayerbotChatHandler(Player* pMasterPlayer);
void sysmessage(std::string const str) { SendSysMessage(str.c_str()); }
uint32 extractQuestId(std::string const str);
uint32 extractSpellId(std::string const str)
{
char* source = (char*)str.c_str();
return extractSpellIdFromLink(source);
}
};
class MinValueCalculator
{
public:
MinValueCalculator(float def = 0.0f) : param(nullptr), minValue(def) {}
void probe(float value, void* p)
{
if (!param || minValue >= value)
{
minValue = value;
param = p;
}
}
void* param;
float minValue;
};
enum ChatChannelSource
{
SRC_GUILD,
SRC_WORLD,
SRC_GENERAL,
SRC_TRADE,
SRC_LOOKING_FOR_GROUP,
SRC_LOCAL_DEFENSE,
SRC_WORLD_DEFENSE,
SRC_GUILD_RECRUITMENT,
SRC_SAY,
SRC_WHISPER,
SRC_EMOTE,
SRC_TEXT_EMOTE,
SRC_YELL,
SRC_PARTY,
SRC_RAID,
SRC_UNDEFINED
};
static std::map<ChatChannelSource, std::string> ChatChannelSourceStr = {
{SRC_GUILD, "SRC_GUILD"},
{SRC_WORLD, "SRC_WORLD"},
{SRC_GENERAL, "SRC_GENERAL"},
{SRC_TRADE, "SRC_TRADE"},
{SRC_LOOKING_FOR_GROUP, "SRC_LOOKING_FOR_GROUP"},
{SRC_LOCAL_DEFENSE, "SRC_LOCAL_DEFENSE"},
{SRC_WORLD_DEFENSE, "SRC_WORLD_DEFENSE"},
{SRC_GUILD_RECRUITMENT, "SRC_GUILD_RECRUITMENT"},
{SRC_SAY, "SRC_SAY"},
{SRC_WHISPER, "SRC_WHISPER"},
{SRC_EMOTE, "SRC_EMOTE"},
{SRC_TEXT_EMOTE, "SRC_TEXT_EMOTE"},
{SRC_YELL, "SRC_YELL"},
{SRC_PARTY, "SRC_PARTY"},
{SRC_RAID, "SRC_RAID"},
{SRC_UNDEFINED, "SRC_UNDEFINED"}};
enum ChatChannelId
{
GENERAL = 1,
TRADE = 2,
LOCAL_DEFENSE = 22,
WORLD_DEFENSE = 23,
LOOKING_FOR_GROUP = 26,
GUILD_RECRUITMENT = 25,
};
enum RoguePoisonId
{
INSTANT_POISON = 6947,
INSTANT_POISON_II = 6949,
INSTANT_POISON_III = 6950,
INSTANT_POISON_IV = 8926,
INSTANT_POISON_V = 8927,
INSTANT_POISON_VI = 8928,
INSTANT_POISON_VII = 21927,
INSTANT_POISON_VIII = 43230,
INSTANT_POISON_IX = 43231,
DEADLY_POISON = 2892,
DEADLY_POISON_II = 2893,
DEADLY_POISON_III = 8984,
DEADLY_POISON_IV = 8985,
DEADLY_POISON_V = 20844,
DEADLY_POISON_VI = 22053,
DEADLY_POISON_VII = 22054,
DEADLY_POISON_VIII = 43232,
DEADLY_POISON_IX = 43233
};
enum SharpeningStoneId
{
ROUGH_SHARPENING_STONE = 2862,
COARSE_SHARPENING_STONE = 2863,
HEAVY_SHARPENING_STONE = 2871,
SOLID_SHARPENING_STONE = 7964,
DENSE_SHARPENING_STONE = 12404,
ELEMENTAL_SHARPENING_STONE = 18262,
FEL_SHARPENING_STONE = 23528,
ADAMANTITE_SHARPENING_STONE = 23529
};
enum WeightstoneId
{
ROUGH_WEIGHTSTONE = 3239,
COARSE_WEIGHTSTONE = 3240,
HEAVY_WEIGHTSTONE = 3241,
SOLID_WEIGHTSTONE = 7965,
DENSE_WEIGHTSTONE = 12643,
FEL_WEIGHTSTONE = 28420,
ADAMANTITE_WEIGHTSTONE = 28421
};
enum WizardOilId
{
MINOR_WIZARD_OIL = 20744,
LESSER_WIZARD_OIL = 20746,
WIZARD_OIL = 20750,
BRILLIANT_WIZARD_OIL = 20749,
SUPERIOR_WIZARD_OIL = 22522
};
enum ManaOilId
{
MINOR_MANA_OIL = 20745,
LESSER_MANA_OIL = 20747,
BRILLIANT_MANA_OIL = 20748,
SUPERIOR_MANA_OIL = 22521
};
enum class BotTypeNumber : uint8
{
ACTIVITY_TYPE_NUMBER = 1,
GROUPER_TYPE_NUMBER = 2,
GUILDER_TYPE_NUMBER = 3,
};
enum class GrouperType : uint8
{
SOLO = 0,
MEMBER = 1,
LEADER_2 = 2,
LEADER_3 = 3,
LEADER_4 = 4,
LEADER_5 = 5
};
enum class GuilderType : uint8
{
SOLO = 0,
TINY = 30,
SMALL = 50,
MEDIUM = 70,
LARGE = 120,
VERY_LARGE = 250
};
enum ActivityType
{
GRIND_ACTIVITY = 1,
RPG_ACTIVITY = 2,
TRAVEL_ACTIVITY = 3,
OUT_OF_PARTY_ACTIVITY = 4,
PACKET_ACTIVITY = 5,
DETAILED_MOVE_ACTIVITY = 6,
PARTY_ACTIVITY = 7,
ALL_ACTIVITY = 8,
MAX_ACTIVITY_TYPE
};
enum BotRoles : uint8
{
BOT_ROLE_NONE = 0x00,
BOT_ROLE_TANK = 0x01,
BOT_ROLE_HEALER = 0x02,
BOT_ROLE_DPS = 0x04
};
enum HUNTER_TABS
{
HUNTER_TAB_BEASTMASTER,
HUNTER_TAB_MARKSMANSHIP,
HUNTER_TAB_SURVIVAL,
};
enum ROGUE_TABS
{
ROGUE_TAB_ASSASSINATION,
ROGUE_TAB_COMBAT,
ROGUE_TAB_SUBTLETY
};
enum PRIEST_TABS
{
PRIEST_TAB_DISIPLINE,
PRIEST_TAB_HOLY,
PRIEST_TAB_SHADOW,
};
enum DEATHKNIGHT_TABS
{
DEATHKNIGHT_TAB_BLOOD,
DEATHKNIGHT_TAB_FROST,
DEATHKNIGHT_TAB_UNHOLY,
};
enum DRUID_TABS
{
DRUID_TAB_BALANCE,
DRUID_TAB_FERAL,
DRUID_TAB_RESTORATION,
};
enum MAGE_TABS
{
MAGE_TAB_ARCANE,
MAGE_TAB_FIRE,
MAGE_TAB_FROST,
};
enum SHAMAN_TABS
{
SHAMAN_TAB_ELEMENTAL,
SHAMAN_TAB_ENHANCEMENT,
SHAMAN_TAB_RESTORATION,
};
enum PALADIN_TABS
{
PALADIN_TAB_HOLY,
PALADIN_TAB_PROTECTION,
PALADIN_TAB_RETRIBUTION,
};
enum WARLOCK_TABS
{
WARLOCK_TAB_AFFLICATION,
WARLOCK_TAB_DEMONOLOGY,
WARLOCK_TAB_DESTRUCTION,
};
enum WARRIOR_TABS
{
WARRIOR_TAB_ARMS,
WARRIOR_TAB_FURY,
WARRIOR_TAB_PROTECTION,
};
class PacketHandlingHelper
{
public:
void AddHandler(uint16 opcode, std::string const handler);
void Handle(ExternalEventHelper& helper);
void AddPacket(WorldPacket const& packet);
private:
std::map<uint16, std::string> handlers;
std::stack<WorldPacket> queue;
};
class ChatCommandHolder
{
public:
ChatCommandHolder(std::string const command, Player* owner = nullptr, uint32 type = CHAT_MSG_WHISPER,
time_t time = 0)
: command(command), owner(owner), type(type), time(time)
{
}
ChatCommandHolder(ChatCommandHolder const& other)
: command(other.command), owner(other.owner), type(other.type), time(other.time)
{
}
const std::string& GetCommand() { return command; }
Player* GetOwner() { return owner; }
uint32& GetType() { return type; }
time_t& GetTime() { return time; }
private:
std::string const command;
Player* owner;
uint32 type;
time_t time;
};
class PlayerbotAI : public PlayerbotAIBase
{
public:
PlayerbotAI();
PlayerbotAI(Player* bot);
virtual ~PlayerbotAI();
void UpdateAI(uint32 elapsed, bool minimal = false) override;
void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
std::string const HandleRemoteCommand(std::string const command);
void HandleCommand(uint32 type, std::string const text, Player* fromPlayer);
void QueueChatResponse(const ChatQueuedReply reply);
void HandleBotOutgoingPacket(WorldPacket const& packet);
void HandleMasterIncomingPacket(WorldPacket const& packet);
void HandleMasterOutgoingPacket(WorldPacket const& packet);
void HandleTeleportAck();
void ChangeEngine(BotState type);
void ChangeEngineOnCombat();
void ChangeEngineOnNonCombat();
void DoNextAction(bool minimal = false);
virtual bool DoSpecificAction(std::string const name, Event event = Event(), bool silent = false,
std::string const qualifier = "");
void ChangeStrategy(std::string const name, BotState type);
void ClearStrategies(BotState type);
std::vector<std::string> GetStrategies(BotState type);
void ApplyInstanceStrategies(uint32 mapId, bool tellMaster = false);
void EvaluateHealerDpsStrategy();
bool ContainsStrategy(StrategyType type);
bool HasStrategy(std::string const name, BotState type);
BotState GetState() { return currentState; };
void ResetStrategies(bool load = false);
void ReInitCurrentEngine();
void Reset(bool full = false);
static bool IsTank(Player* player, bool bySpec = false);
static bool IsHeal(Player* player, bool bySpec = false);
static bool IsDps(Player* player, bool bySpec = false);
static bool IsRanged(Player* player, bool bySpec = false);
static bool IsMelee(Player* player, bool bySpec = false);
static bool IsCaster(Player* player, bool bySpec = false);
static bool IsRangedDps(Player* player, bool bySpec = false);
static bool IsCombo(Player* player);
static bool IsMainTank(Player* player);
static uint32 GetGroupTankNum(Player* player);
bool IsAssistTank(Player* player);
bool IsAssistTankOfIndex(Player* player, int index);
bool IsHealAssistantOfIndex(Player* player, int index);
bool IsRangedDpsAssistantOfIndex(Player* player, int index);
bool HasAggro(Unit* unit);
int32 GetGroupSlotIndex(Player* player);
int32 GetRangedIndex(Player* player);
int32 GetClassIndex(Player* player, uint8 cls);
int32 GetRangedDpsIndex(Player* player);
int32 GetMeleeIndex(Player* player);
Creature* GetCreature(ObjectGuid guid);
Unit* GetUnit(ObjectGuid guid);
Player* GetPlayer(ObjectGuid guid);
static Unit* GetUnit(CreatureData const* creatureData);
GameObject* GetGameObject(ObjectGuid guid);
// static GameObject* GetGameObject(GameObjectData const* gameObjectData);
WorldObject* GetWorldObject(ObjectGuid guid);
std::vector<Player*> GetPlayersInGroup();
const AreaTableEntry* GetCurrentArea();
const AreaTableEntry* GetCurrentZone();
static std::string GetLocalizedAreaName(const AreaTableEntry* entry);
static std::string GetLocalizedCreatureName(uint32 entry);
static std::string GetLocalizedGameObjectName(uint32 entry);
bool TellMaster(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMaster(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(std::ostringstream& stream,
PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellMasterNoFacing(std::string const text,
PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool TellError(std::string const text, PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
bool SayToGuild(const std::string& msg);
bool SayToWorld(const std::string& msg);
bool SayToChannel(const std::string& msg, const ChatChannelId& chanId);
bool SayToParty(const std::string& msg);
bool SayToRaid(const std::string& msg);
bool Yell(const std::string& msg);
bool Say(const std::string& msg);
bool Whisper(const std::string& msg, const std::string& receiverName);
void SpellInterrupted(uint32 spellid);
int32 CalculateGlobalCooldown(uint32 spellid);
void InterruptSpell();
void RemoveAura(std::string const name);
void RemoveShapeshift();
void WaitForSpellCast(Spell* spell);
bool PlaySound(uint32 emote);
bool PlayEmote(uint32 emote);
void Ping(float x, float y);
Item* FindPoison() const;
Item* FindAmmo() const;
Item* FindBandage() const;
Item* FindOpenableItem() const;
Item* FindLockedItem() const;
Item* FindConsumable(uint32 itemId) const;
Item* FindStoneFor(Item* weapon) const;
Item* FindOilFor(Item* weapon) const;
void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);
void ImbueItem(Item* item, uint8 targetInventorySlot);
void ImbueItem(Item* item, Unit* target);
void ImbueItem(Item* item);
void EnchantItemT(uint32 spellid, uint8 slot);
uint32 GetBuffedCount(Player* player, std::string const spellname);
int32 GetNearGroupMemberCount(float dis = sPlayerbotAIConfig->sightDistance);
virtual bool CanCastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool CastSpell(std::string const name, Unit* target, Item* itemTarget = nullptr);
virtual bool HasAura(std::string const spellName, Unit* player, bool maxStack = false, bool checkIsOwner = false,
int maxAmount = -1, bool checkDuration = false);
virtual bool HasAnyAuraOf(Unit* player, ...);
virtual bool IsInterruptableSpellCasting(Unit* player, std::string const spell);
virtual bool HasAuraToDispel(Unit* player, uint32 dispelType);
bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr,
Item* castItem = nullptr);
bool CanCastSpell(uint32 spellid, GameObject* goTarget, bool checkHasSpell = true);
bool CanCastSpell(uint32 spellid, float x, float y, float z, bool checkHasSpell = true,
Item* itemTarget = nullptr);
bool HasAura(uint32 spellId, Unit const* player);
Aura* GetAura(std::string const spellName, Unit* unit, bool checkIsOwner = false, bool checkDuration = false,
int checkStack = -1);
bool CastSpell(uint32 spellId, Unit* target, Item* itemTarget = nullptr);
bool CastSpell(uint32 spellId, float x, float y, float z, Item* itemTarget = nullptr);
bool canDispel(SpellInfo const* spellInfo, uint32 dispelType);
bool CanCastVehicleSpell(uint32 spellid, Unit* target);
bool CastVehicleSpell(uint32 spellId, Unit* target);
bool CastVehicleSpell(uint32 spellId, float x, float y, float z);
bool IsInVehicle(bool canControl = false, bool canCast = false, bool canAttack = false, bool canTurn = false,
bool fixed = false);
uint32 GetEquipGearScore(Player* player);
//uint32 GetEquipGearScore(Player* player, bool withBags, bool withBank);
static uint32 GetMixedGearScore(Player* player, bool withBags, bool withBank, uint32 topN = 0);
bool HasSkill(SkillType skill);
bool IsAllowedCommand(std::string const text);
float GetRange(std::string const type);
Player* GetBot() { return bot; }
Player* GetMaster() { return master; }
// Checks if the bot is really a player. Players always have themselves as master.
bool IsRealPlayer() { return master ? (master == bot) : false; }
// Bot has a master that is a player.
bool HasRealPlayerMaster();
// Bot has a master that is activly playing.
bool HasActivePlayerMaster();
// Get the group leader or the master of the bot.
// Checks if the bot is summoned as alt of a player
bool IsAlt();
Player* GetGroupMaster();
// Returns a semi-random (cycling) number that is fixed for each bot.
uint32 GetFixedBotNumer(uint32 maxNum = 100, float cyclePerMin = 1);
GrouperType GetGrouperType();
GuilderType GetGuilderType();
bool HasPlayerNearby(WorldPosition* pos, float range = sPlayerbotAIConfig->reactDistance);
bool HasPlayerNearby(float range = sPlayerbotAIConfig->reactDistance);
bool HasManyPlayersNearby(uint32 trigerrValue = 20, float range = sPlayerbotAIConfig->sightDistance);
bool AllowActive(ActivityType activityType);
bool AllowActivity(ActivityType activityType = ALL_ACTIVITY, bool checkNow = false);
uint32 AutoScaleActivity(uint32 mod);
// Check if player is safe to use.
bool IsSafe(Player* player);
bool IsSafe(WorldObject* obj);
ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName);
bool CheckLocationDistanceByLevel(Player* player, const WorldLocation &loc, bool fromStartUp = false);
bool HasCheat(BotCheatMask mask)
{
return ((uint32)mask & (uint32)cheatMask) != 0 ||
((uint32)mask & (uint32)sPlayerbotAIConfig->botCheatMask) != 0;
}
BotCheatMask GetCheat() { return cheatMask; }
void SetCheat(BotCheatMask mask) { cheatMask = mask; }
void SetMaster(Player* newMaster) { master = newMaster; }
AiObjectContext* GetAiObjectContext() { return aiObjectContext; }
ChatHelper* GetChatHelper() { return &chatHelper; }
bool IsOpposing(Player* player);
static bool IsOpposing(uint8 race1, uint8 race2);
PlayerbotSecurity* GetSecurity() { return &security; }
Position GetJumpDestination() { return jumpDestination; }
void SetJumpDestination(Position pos) { jumpDestination = pos; }
void ResetJumpDestination() { jumpDestination = Position(); }
bool CanMove();
static bool IsRealGuild(uint32 guildId);
bool IsInRealGuild();
static std::vector<std::string> dispel_whitelist;
bool EqualLowercaseName(std::string s1, std::string s2);
InventoryResult CanEquipItem(uint8 slot, uint16& dest, Item* pItem, bool swap, bool not_loading = true) const;
uint8 FindEquipSlot(ItemTemplate const* proto, uint32 slot, bool swap) const;
std::vector<Item*> GetInventoryAndEquippedItems();
std::vector<Item*> GetInventoryItems();
uint32 GetInventoryItemsCountWithId(uint32 itemId);
bool HasItemInInventory(uint32 itemId);
std::vector<std::pair<const Quest*, uint32>> GetCurrentQuestsRequiringItemId(uint32 itemId);
uint32 GetReactDelay();
std::vector<const Quest*> GetAllCurrentQuests();
std::vector<const Quest*> GetCurrentIncompleteQuests();
std::set<uint32> GetAllCurrentQuestIds();
std::set<uint32> GetCurrentIncompleteQuestIds();
void PetFollow();
static float GetItemScoreMultiplier(ItemQualities quality);
static bool IsHealingSpell(uint32 spellFamilyName, flag96 spelFalimyFlags);
static SpellFamilyNames Class2SpellFamilyName(uint8 cls);
NewRpgInfo rpgInfo;
NewRpgStatistic rpgStatistic;
std::unordered_set<uint32> lowPriorityQuest;
// Schedules a callback to run once after <delayMs> milliseconds.
void AddTimedEvent(std::function<void()> callback, uint32 delayMs);
private:
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
bool mixed = false);
bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
void UpdateAIGroupMembership();
Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
void HandleCommands();
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
bool _isBotInitializing = false;
protected:
Player* bot;
Player* master;
uint32 accountId;
AiObjectContext* aiObjectContext;
Engine* currentEngine;
Engine* engines[BOT_STATE_MAX];
BotState currentState;
ChatHelper chatHelper;
std::list<ChatCommandHolder> chatCommands;
std::list<ChatQueuedReply> chatReplies;
PacketHandlingHelper botOutgoingPacketHandlers;
PacketHandlingHelper masterIncomingPacketHandlers;
PacketHandlingHelper masterOutgoingPacketHandlers;
CompositeChatFilter chatFilter;
PlayerbotSecurity security;
std::map<std::string, time_t> whispers;
std::pair<ChatMsg, time_t> currentChat;
static std::set<std::string> unsecuredCommands;
bool allowActive[MAX_ACTIVITY_TYPE];
time_t allowActiveCheckTimer[MAX_ACTIVITY_TYPE];
bool inCombat = false;
BotCheatMask cheatMask = BotCheatMask::none;
Position jumpDestination = Position();
uint32 nextTransportCheck = 0;
};
#endif