Update lfg-solo.patch (#20)

* Update lfg-solo.patch

* fix(CI): update

Co-authored-by: Patrick Lewis <pat@lo5t.com>
This commit is contained in:
Chaldea
2021-08-31 04:20:38 +01:00
committed by GitHub
parent 307d9a7691
commit af1365fe3c
2 changed files with 22 additions and 23 deletions

View File

@@ -10,7 +10,7 @@ jobs:
strategy:
fail-fast: false
matrix:
compiler: [clang6, clang9, clang10]
compiler: [clang]
runs-on: ubuntu-20.04
name: ${{ matrix.compiler }}
env:
@@ -33,7 +33,7 @@ jobs:
- name: Cache
uses: actions/cache@v2
with:
path: /home/runner/.ccache
path: var/ccache
key: ccache:${{ matrix.compiler }}:${{ github.ref }}:${{ github.sha }}
restore-keys: |
ccache:${{ matrix.compiler }}:${{ github.ref }}

View File

@@ -1,65 +1,65 @@
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index e92cf35b1..50b174e33 100644
index 6d32c5760..1d17ab738 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -27,7 +27,7 @@
@@ -26,8 +26,7 @@
namespace lfg
{
-
- LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
+ LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false)
{
new LFGPlayerScript();
new LFGGroupScript();
@@ -1673,7 +1673,7 @@ namespace lfg
@@ -1672,8 +1671,7 @@ namespace lfg
for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
allAnswered = false;
-
- if (!allAnswered)
+ if (!sLFGMgr->IsSoloLFG() && !allAnswered)
{
for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
SendLfgUpdateProposal(it->first, proposal);
@@ -2697,4 +2697,9 @@ namespace lfg
@@ -2656,5 +2654,9 @@ namespace lfg
}
return randomDungeons;
}
+ void LFGMgr::ToggleSoloLFG()
+ {
+ m_isSoloLFG = !m_isSoloLFG;
+ }
+
} // namespace lfg
diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
index 0340cc57a..3aa5ce920 100644
index 0340cc57a..b4ae800ed 100644
--- a/src/server/game/DungeonFinding/LFGMgr.h
+++ b/src/server/game/DungeonFinding/LFGMgr.h
@@ -533,6 +533,11 @@ namespace lfg
@@ -532,6 +532,10 @@ namespace lfg
void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
+ /// Toggle LFG in debug mode
+ void ToggleSoloLFG();
+ /// Check if debug mode
+ bool IsSoloLFG() const { return m_isSoloLFG; }
+
// LfgQueue
/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
LfgState GetOldState(ObjectGuid guid);
@@ -591,6 +596,8 @@ namespace lfg
@@ -590,6 +594,7 @@ namespace lfg
uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
+ bool m_isSoloLFG; ///< solo lfg
+
LfgQueueContainer QueuesStore; ///< Queues
LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
// Reward System
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 86ead49f6..e3c8d9605 100644
index e43080c14..e532ddb57 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -290,7 +290,7 @@ namespace lfg
@@ -285,7 +285,7 @@ namespace lfg
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
// Group with less that MAXGROUPSIZE members always compatible
@@ -68,7 +68,7 @@ index 86ead49f6..e3c8d9605 100644
{
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
LfgRolesMap roles = itQueue->second.roles;
@@ -387,7 +387,7 @@ namespace lfg
@@ -382,7 +382,7 @@ namespace lfg
}
// Enough players?
@@ -77,4 +77,3 @@ index 86ead49f6..e3c8d9605 100644
{
strGuids.addRoles(proposalRoles);
for (uint8 i = 0; i < 5 && check.guids[i]; ++i)
--