mirror of
https://github.com/azerothcore/mod-solo-lfg
synced 2025-11-29 15:58:17 +08:00
Update lfg-solo.patch (#20)
* Update lfg-solo.patch * fix(CI): update Co-authored-by: Patrick Lewis <pat@lo5t.com>
This commit is contained in:
4
.github/workflows/core-build.yml
vendored
4
.github/workflows/core-build.yml
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@@ -10,7 +10,7 @@ jobs:
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strategy:
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fail-fast: false
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matrix:
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compiler: [clang6, clang9, clang10]
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compiler: [clang]
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runs-on: ubuntu-20.04
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name: ${{ matrix.compiler }}
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env:
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@@ -33,7 +33,7 @@ jobs:
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- name: Cache
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uses: actions/cache@v2
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with:
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path: /home/runner/.ccache
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path: var/ccache
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key: ccache:${{ matrix.compiler }}:${{ github.ref }}:${{ github.sha }}
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restore-keys: |
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ccache:${{ matrix.compiler }}:${{ github.ref }}
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@@ -1,65 +1,65 @@
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diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
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index e92cf35b1..50b174e33 100644
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index 6d32c5760..1d17ab738 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.cpp
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+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
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@@ -27,7 +27,7 @@
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@@ -26,8 +26,7 @@
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namespace lfg
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{
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-
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- LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK))
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+ LFGMgr::LFGMgr(): m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)), m_isSoloLFG(false)
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{
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new LFGPlayerScript();
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new LFGGroupScript();
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@@ -1673,7 +1673,7 @@ namespace lfg
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@@ -1672,8 +1671,7 @@ namespace lfg
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for (LfgProposalPlayerContainer::const_iterator itPlayers = proposal.players.begin(); itPlayers != proposal.players.end(); ++itPlayers)
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if (itPlayers->second.accept != LFG_ANSWER_AGREE) // No answer (-1) or not accepted (0)
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allAnswered = false;
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-
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- if (!allAnswered)
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+ if (!sLFGMgr->IsSoloLFG() && !allAnswered)
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{
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for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
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SendLfgUpdateProposal(it->first, proposal);
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@@ -2697,4 +2697,9 @@ namespace lfg
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@@ -2656,5 +2654,9 @@ namespace lfg
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}
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return randomDungeons;
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}
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+ void LFGMgr::ToggleSoloLFG()
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+ {
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+ m_isSoloLFG = !m_isSoloLFG;
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+ }
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+
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} // namespace lfg
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diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h
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index 0340cc57a..3aa5ce920 100644
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index 0340cc57a..b4ae800ed 100644
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--- a/src/server/game/DungeonFinding/LFGMgr.h
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+++ b/src/server/game/DungeonFinding/LFGMgr.h
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@@ -533,6 +533,11 @@ namespace lfg
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@@ -532,6 +532,10 @@ namespace lfg
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void RBPacketAppendPlayer(const RBInternalInfo& info, ByteBuffer& buffer);
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void RBPacketBuildDifference(WorldPacket& differencePacket, uint32 dungeonId, uint32 deletedCounter, ByteBuffer& buffer_deleted, uint32 groupCounter, ByteBuffer& buffer_groups, uint32 playerCounter, ByteBuffer& buffer_players);
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void RBPacketBuildFull(WorldPacket& fullPacket, uint32 dungeonId, RBInternalInfoMap& infoMap);
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+ /// Toggle LFG in debug mode
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+ void ToggleSoloLFG();
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+ /// Check if debug mode
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+ bool IsSoloLFG() const { return m_isSoloLFG; }
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+
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// LfgQueue
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/// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON)
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LfgState GetOldState(ObjectGuid guid);
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@@ -591,6 +596,8 @@ namespace lfg
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@@ -590,6 +594,7 @@ namespace lfg
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uint32 lastProposalId; ///< pussywizard, store it here because of splitting LFGMgr update into tasks
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uint32 m_raidBrowserUpdateTimer[2]; ///< pussywizard
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uint32 m_raidBrowserLastUpdatedDungeonId[2]; ///< pussywizard: for 2 factions
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+ bool m_isSoloLFG; ///< solo lfg
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+
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LfgQueueContainer QueuesStore; ///< Queues
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LfgCachedDungeonContainer CachedDungeonMapStore; ///< Stores all dungeons by groupType
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// Reward System
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diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
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index 86ead49f6..e3c8d9605 100644
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index e43080c14..e532ddb57 100644
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--- a/src/server/game/DungeonFinding/LFGQueue.cpp
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+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
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@@ -290,7 +290,7 @@ namespace lfg
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@@ -285,7 +285,7 @@ namespace lfg
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return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
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// Group with less that MAXGROUPSIZE members always compatible
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@@ -68,7 +68,7 @@ index 86ead49f6..e3c8d9605 100644
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{
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LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
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LfgRolesMap roles = itQueue->second.roles;
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@@ -387,7 +387,7 @@ namespace lfg
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@@ -382,7 +382,7 @@ namespace lfg
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}
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// Enough players?
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@@ -77,4 +77,3 @@ index 86ead49f6..e3c8d9605 100644
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{
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strGuids.addRoles(proposalRoles);
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for (uint8 i = 0; i < 5 && check.guids[i]; ++i)
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--
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