* Revert "Correct side effects of merge f5ef5bd1c2 (#1512)"
This reverts commit 966bf1d6af.
* Revert "Fix ACCESS_VIOLATION in mod-playerbots: purge stale AIs, add thread-safety, and harden HasRealPlayerMaster (#1507)"
This reverts commit f5ef5bd1c2.
* Revert "[Large server fix] #1537 Serialize playerBots/botLoading with a mutex and use snapshot-based loops to fix concurrency crashes (#1540)"
This reverts commit 3fff58df1a.
* Revert "[Fix] teleport to invalid map or invalid coordinates (x , y , z 200000, o ) given when teleporting player (g UI d full type player low , name , map , x , y , z , o ) (#1538)"
This reverts commit ca2e2ef0db.
* Revert "Fix: prevent MoveSplineInitArgs::Validate velocity asserts (velocity > 0.01f) for bots, pets, and charmed units (#1534)"
This reverts commit 4e3ac609bd.
* Revert "[Fix issue #1527] : startup crash in tank target selection — add TOCTOU & null-safety guards (#1532)"
This reverts commit c6b0424c29.
* Revert "[Fix issue #1528] Close small window where the “in a BG/arena” state can change between the check (InBattleground() / InArena()) and grabbing the pointer (GetBattleground()), which leads to a null dereference. (#1530)"
This reverts commit 2e0a161623.
* Revert "Harden playerbot logout & packet dispatch; add null-safety in chat hooks and RPG checks (#1529)"
This reverts commit e4ea8e2694.
* Revert "Dont wait to travel when in combat. (#1524)"
This reverts commit ddfa919154.
* Revert "nullptr fix (#1523)"
This reverts commit 380312ffd2.
* Revert "Playerbots/LFG: fix false not eligible & dungeon 0/type 0, add clear diagnostics (#1521)"
This reverts commit 872e417613.
* Revert "nullptr exception (#1520)"
This reverts commit 3d28a81508.
* Revert "Removed bot freezing at startup and system message, not relevant anymore (#1519)"
This reverts commit bcd6f5bc06.
* Do not disband alt bots group when master goes away
* This update makes the original PR functionality optional, which prevents alternative bots (random bots) from automatically leaving the group when the master leaves.
* Fix
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Co-authored-by: bash <31279994+hermensbas@users.noreply.github.com>
* Fixed a typo in filename and renamed table for consistency
* Added update file to rename the tables
* Drop old tables if they exist and create new ones if they don't exist already
* Add table to store the security keys for accounts.
* Add table to store relationships between accounts.
* Add a new configuration option to enable or disable trusted account bots.
* add checks for linked accounts
* Handle account linking and chat commands
* fix uppercase typo
* change query & fix chatcommandtable
* add missing functions to header
* move account linking to updates dir
* moved table creation to correct updates folder
* use playerbots db instead of character db
* fix db
* fix install?
* remove duplicated logic and add hashing to stored securityKey
* add object before call
* change chat variable
* rename SQL file for correct execution order
* add header include for ubuntu compatibility
* remove old sql
A simple RAII mechanism with std::unordered_set<ObjectGuid> to track GUIDs of init bots.
Ensures that multiple threads or calls do not execute PlayerbotFactory::Randomize() logic at the same time for the same bot.
* Add RandomBotMinLevelChance
* Save mana only for healer
* Disable addclass dk for low level player
* Target selection and debuff cast with less players in group
* Change default rpg strategy and bots count in config
* Logs clean up
* Improve init=auto
* Remove login logs after initialization
* Rndbots stats for quest
* Prediction chase in reach combat
* Poor & Normal items ensurence for init=auto
* add ability to add or remove character with same name as account
* seperate bot add and bot addacount so that characters with same name as an account doesn't add all toons from that account but adds the character instead if so desired
1. Improvements in error handling: Added detailed logs for cases where botAI or master are null, allowing better failure tracking.
2. Additional null pointer checks: Added checks to ensure that the botAI and master are valid before performing actions dependent on these objects, preventing potential crashes.
3. Optimization in bot login logic: Revised the bot input flow to ensure it is added to the group appropriately depending on its relationship to the master.
Added logic for handling different types of groups (raid, LFG, etc.), including the possibility of automatic conversion to raid if necessary.