OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface
Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface
Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
Corrected bot output for EQUIP_ERR_NOT_IN_COMBAT which is returned when the bot is in combat and cannot perform the equip action. Bot would previously say "I am not in combat", it will now say "I am in combat"
* Update RandomPlayerbotMgr.cpp
Added check during random bot login for RandomBotFixedLevel and set PLAYER_FLAGS_NO_XP_GAIN
* Update RandomPlayerbotMgr.cpp
Removed if from else
* Fix crash in formations
* Crash fix: Arrow formation
* Crash fix: Arrow formation looking for member information in different maps/instances.
* Loop fix: arrow formation
* Crash fix: Arrow formation when group isn't all in 1 place.
* Fix Build
* Update ItemUsageValue.cpp
Added logic to handle unique/unique-equippable items that are not equipped yet.
Reevaluated dest from dstSlot in cases where dest ==0
* Update ItemUsageValue.cpp
Merged logic for both types of unique items.
- Slad'ran (Gun'Drak): DPS will now kill snake wraps
- King Ymiron (Utgarde Pinnacle): Bots will stop attack during Bane. This still needs work, sometimes if they are mid-cast they will still let it finish and blow everyone up
* Handle bot gear upgrades for multi-slot items
Switch to using opcode "CMSG_AUTOEQUIP_ITEM_SLOT" to equip items to specific slots, rather than "right clicking" item upgrades.
Fixes an issue with rings, trinkets and offhand weapons where the bot would only ever upgrade their first slot.
Also evaluate the above item types for equipping in both slots rather than just comparing to the first item.
* Update EquipAction.cpp
Switch to using opcode "CMSG_AUTOEQUIP_ITEM_SLOT" to equip items to specific slots, rather than "right clicking" item upgrades.
Fixes an issue with rings, trinkets and offhand weapons where the bot would only ever upgrade their first slot.
Also evaluate the above item types for equipping in both slots rather than just comparing to the first item.