Since they didn't have any sell value you couldn't get a bot to give you a healthstone or conjured food/water. This change allows them to be traded to you without altering any of the other logic for bot trades.
Implemented logic to ensure the strongest weapon is always placed in the main hand for dual-wielding or Titan Grip-capable bots.
When equipping a new weapon, the code now compares the new weapon’s score with the currently equipped main-hand and off-hand weapons.
If the new weapon is the strongest, it goes into the main hand. The previous main-hand weapon may be moved to the off-hand if it is allowed (e.g., not a main-hand-only weapon) and provides a performance improvement.
Titan Grip conditions are accounted for, allowing valid two-handed weapons (2H axes, maces, swords) to be placed in the off-hand as well.
Description of Changes:
Implemented logic to ensure the strongest weapon is always placed in the main hand for dual-wielding or Titan Grip-capable bots.
When equipping a new weapon, the code now compares the new weapon’s score with the currently equipped main-hand and off-hand weapons.
If the new weapon is the strongest, it goes into the main hand. The previous main-hand weapon may be moved to the off-hand if it is allowed (e.g., not a main-hand-only weapon) and provides a performance improvement.
Titan Grip conditions are accounted for, allowing valid two-handed weapons (2H axes, maces, swords) to be placed in the off-hand as well.
OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface
Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
OS+2 implemented.
- Kill Vesperon before fight
- Mark Main Tank in raid interface
Offtank still needs a bit of work, and dps needs to stop running around once they're safe. But it's usable currently.
I think this should probably work for OS+1 and OS+0 with no changes but I was more concerned about implementing +2.
Corrected bot output for EQUIP_ERR_NOT_IN_COMBAT which is returned when the bot is in combat and cannot perform the equip action. Bot would previously say "I am not in combat", it will now say "I am in combat"
* Update RandomPlayerbotMgr.cpp
Added check during random bot login for RandomBotFixedLevel and set PLAYER_FLAGS_NO_XP_GAIN
* Update RandomPlayerbotMgr.cpp
Removed if from else
* Fix crash in formations
* Crash fix: Arrow formation
* Crash fix: Arrow formation looking for member information in different maps/instances.
* Loop fix: arrow formation
* Crash fix: Arrow formation when group isn't all in 1 place.
* Fix Build