Because GUIDs are, in fact, not globally unique on mangos, the actual
unique identifier is the GUID/instance ID pair of the Creature.
On Trinity Creatures in instances are assigned new GUIDs. This means that
the instance ID part is redundant but must be used anyway for consistency.
* Attempt fix VS 2010 pow error
* Tweak the doc parser a little to work with variable arugments ... and show
enum names and similar.
* Change push and check to work with more types like size and time (fix osx)
* Add errors to using not implemented operations on eluna objects
* Change some SQL comments to work with documentation better
* Add functions to create uint64 and int64 values (may need rename)
* Change doc generation documentation a little to make it clearer how proto is used
* Attempt fix VS 2010 pow error
* Tweak the doc parser a little to work with variable arugments ... and show
enum names and similar.
* Change push and check to work with more types like size and time (fix osx)
* Add errors to using not implemented operations on eluna objects
* Change some SQL comments to work with documentation better
* Add functions to create uint64 and int64 values (may need rename)
* Change doc generation documentation a little to make it clearer how proto is used
This allows you to register a handler to only fire N times.
Dynamic event handler binding/unbinding is now possible.
For backwards compatibility, if the number of shots is missing, the event
handler will never be removed from the event.
All methods should be documented, but some still need to be updated with appropriate explanation
Updated LuaFunctions.cpp and removed the comments from documented methods. Hooks comments can stay if need be